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RiProject Overview

 

  • 6 Artists max 

  • Follow a project from start to finish

  •  accountability built in 

  • One-to-one time

  • Learn “how to fish” Autonomy over hand holding

  • This is for artists who would like structure. Those who feel they are happy to stir things up, or whose work has plateaued in some way. 

  • It's not for artists who are looking just for a little critical input on ongoing work that they are looking to tweak or iterate on

  • Participants will leave with a “complete” project. A refreshed approach to the stages of project working and an insight into their own habits and practices. 

  • Work generated will reinvigorate enthusiasm and will be able to be developed beyond the 12 weeks. 

 

 

Why a project-based learning process?

 

There are many familiar challenges we face as artists. Procrastinating, staying comfortable, not sticking to deadlines, keeping up momentum in projects, and drifting off down a side road. Losing confidence in ourselves and finally not sticking to a process. 

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A complete project system gives artists the tools they need to keep moving, stay confident and get out of their own heads. 

 

Why Random input?

 

Including a random input into a project is a tool that is very familiar to creatives. Made most famous by Brian Eno and Peter Schmidt's Oblique Strategies. By including this aspect and creating a difficulty, we achieve a few benefits. We can not fall back on familiar patterns of thinking. We have to trust the process and therefore follow it.

 

Why Rapid Prototyping?

 

RP is an ideation concept made famous with tech start-ups and taught at Stanford University. It fits in the ideation phase, and I think it is a great process to prevent overthinking, stagnation and perfectionism. It will be introduced in the relevant week.

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